

The Scalextric Challenger
Your Brother (or Sister) in a box. 1/18/04 |
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Growing up in England Scalextric was a household name. Almost every kid
had a set, but even then it was often hard to find someone to race with. I tried using two controllers,
one in each hand, but it did not work. I tried rubber bands to
set one controller running on its own, still no challenge.
How was I ever going to get good enough to become the next Jim Clark
or Graham Hill? Not many of my mates could
keep the racing fun, and when beaten they never came back. I tried racing with my
brothers and sister, but they had no dreams for becoming the next World
Champion and offered little competition. They did not take racing Scalextric
seriously: My brothers dreaming of becoming the next star player
for the England Football Team and my sister preferred playing
with her Bay City Rollers
dolls or trying to play dress up with my
youngest brother. I needed competition…
sadly I never found it. That is my excuse as to why I never became a
World Champion racing driver. Today’s Scalextric racers
have no such excuses. All they need to do is purchase the Challenger Car Set and they are on their way. Seriously this is a fun
play item that can, depending on how you play against it, give you a
good run for your money or beat you bad. |
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Okay… enough of the story and down to cold hard facts. As
I mentioned above in great detail, I was looking for someone to race
against, and I had tested an early Challenger prototype some time ago,
so I was anxious to see how well the production car worked. Like all normal males
I opened the packaging and ignored the instructions. Heck, I tested
this anyway so what did I need to know? |
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| Now, I already mentioned that
I did not read the instructions, and when I put the car down it slowly
drove around the track. My heart sank… the lap time was about three minutes.
Things did not look good – I’d better glance at the instructions. OK, here was my first error, you have
to place the car on the track behind the magnet bar. Well at least I got the magnet bar bit right. After placing the car behind
the magnet bar about six inches, the Challenger drove up to the magnet
and stopped. Now what? I already put the two AA batteries in the Start
Gantry. I checked the instructions again. Press the top button on the
Start Gantry (Learn) and off goes the car.
What the car did was measure the length of my track back to the magnet
via a reader wheel attached to the front axle. It also measured the curves
via another reader wheel attached to the guide. This technology is similar
to a computer's cordless mouse and fairly well tested by now. |
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Looking for a car from the same series as
the CLK, I chose a Scalextric Opel with its working head and taillights.
I was not going to be outdone by Challenger with his flashing
orange safety lights. To start the race I put
the Challenger on the track first and he drove up to the magnets under
the track. I placed my Opel next to the Challenger and pressed the second
button on the back of the Start Gantry. On came the red lights: 1, 2,
3, 4… then green: Go, go, go! |
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It had to be tougher then
that, so I tried the “Fast” setting. I put the Challenger car on again,
about six inches from the start line (the magnets under the track) and
he drove up and sat waiting. I lined up my Opel and set the Start Gantry
to Fast mode (the third button). The lights turned red: 1, 2, 3, 4…
then green and off shot the Challenger car with more speed this
time. I set off in pursuit and worked harder
to catch up, but still I was able to easily pass and even lap him. This did not look good. |
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But just how much quicker? Lets test the settings out, I thought, so I tried
it again on my Classic track and trained the car with the switch in
the Sport position. On the Slow setting (second
button on the Start Gantry) the car runs 6.2 second laps. Testing it
on the Fast setting (third button on the Start Gantry) bumps the time
down to 5.6 seconds; on that pace an Opel can beat him easily. I retrained Challenger
in Classic mode (flick the switch on the bottom of the Challenger Car)
and on the Slow setting the Challenger ran a 4.7 second lap. In Fast
mode it ran 4.4 seconds, and now I knew that I had my work cut out for
me. Sure, a Formula One car
can get around my test track in less than 4 seconds, and I can probably
get the Opel down to around 4.2, but I make mistakes and the Challenger
car just keeps on going. OK, now I had figured out most of the settings,
so I decided to make it even more of a challenge.
I increased the difficulty by switching the Challenger to the slightly
shorter lane 3 and put my car in the longer lane 4. Now if I
get beaten I have an excuse, I have a longer lane; although it does
not seem that the Challenger driver is listening to my complaints. To make it a good race,
I tried one of the older Opels fitted with a dot magnet. Now I had trouble
keeping up and this was where the Challenger really came into its own.
If you find a car that runs lap times close to the Challenger, you will
probably tire or make an error before the end of the race. Now, if only
I could get him to run more than 25 laps… Back to those instructions. If you want to race 50
laps you have to press either the Slow or Fast button and immediately
press the Learn button. I tried this a bunch of times before I got it
right. When Scalextric's directions say immediately they mean it. Not
at the same time, not with a one-second delay--immediately. I found this feature a bit fiddly, and the first
thing I could not easily resolve by reading the instructions. |
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| OK, now on to troubleshooting
and different setups: |
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I trained the car and after a bit of braid
adjustment due to the lower height on Sport track, the car started off.
The Challenger ran well but I did need to clean the tires for Sport
track. I tested against the old style Opel and the Challenger was harder
to beat on this layout. With clean tires on the Opel I could get away,
but one slide and the Challenger was all over me. We tried various settings
and on the fast setting, the car was very hard to beat. To experiment
we turned up the power supply to 15 volts. The Challenger started to
slide coming out of the last corner onto the main straight. We continued
turning up the power until the Challenger crashed out at just over 15
volts. While training on the
adjustable supply we set the voltage to 12 volts. This gave a fair pace
as the other car was also running at 12 volts. Once trained you could
turn up the power and the Challenger remained on the track. It did not
seem a problem until the car starts to slide, then it started
to lose it’s way and crash. We tried training in the Classic setting (here the car seems to get more power anyway, probably to compensate for the raised rails on Classic track) and tried both Slow and Fast modes. With an adjustable power supply you can fine-tune the car to the limit of grip on your track by training the car in either Sport or Classic mode and by running at Slow or Fast paces. This gave a lot of adjustment to the car, and makes the Challenger a more flexible product. |
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I switched to the Scalextric
slicks (W8528) that come on the standard Scalextric CLK and this improved
the performance. I also discovered how to sand tires on the Challenger
car. To do this you need to slowly swing the car from left to right,
which operates the guide and tricks the car into thinking it is running
around the track. If you sand the tires without moving the car on the
guide the car goes into Shutdown mode after two seconds. This feature
prevents the motor from overheating if an obstacle in the car's path
holds the Challenger back (by obstacle, it usually meant my car
when I crashed in front of the Challenger trying to hold him off of
lapping me). After switching to slicks
the car still came off way too much even on Slow, so I changed the power
supply to the Carrera 14 volt pack included with Carrera's 1/32 scale
sets. I was able to train and race the Challenger on the Slow setting
consistently. On Fast, the lighter magnetic grip of the Carrera track
still caused more crashes than I liked, but it did work. Now I decided to take down the Carrera bank, as
the Challenger car could not figure it out anyway. I retrained the car
and now I had a challenge on my hands. I had chosen to run the new Fly Ferrari 365 I am
about to review and try as I might I could not even give the Challenger
a run for his money. The Fly Ferrari on Carrera
track is fairly loose and the Challenger would run away in a few laps,
coming around to lap me several times during a 25 lap run. On Carrera track you need
a 14 volt or lower power supply. It is better to switch to the W8528
slick tires and you must train the car in Sport mode (switch on the
bottom of the car) and tires must be clean. |
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| The Start Gantry is only necessary
for starting and training the car and the Challenger does not need to
see the Gantry while running. The onboard computer controls the car once
it starts and the magnet strip under the track tells Challenger when it
has completed a lap. For best results place the magnet at least 18 inches
before a corner, however, I did try training a car with the magnet strip
in a turn and it worked fine. |
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To conclude, I have had a blast trying all the different options of
the Challenger car. If I had been able to get one as a kid, who knows
where I would be today? Look out Michael, I’ve got to get practicing. Hey it’s OK to dream… see you at the races. Cheers Alan PS: Don’t tell my brothers. |
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One more test: A few people told me they
were having problems with their Challenger cars so I did additional
testing on setup of the car. It is very important that you have a good
running layout without power drops around the circuit. You can test
this on your home track by disconnecting the last piece of track next
to your power base, so you have an incomplete circuit, and drive
a car slowly around the track. If your car slows or stops, inspect and correct the last
connection before the spot where the car had problems and then continue
around the track. While you are doing this, test
all of the lanes so your complete track will be well connected. The
reason for disconnecting the track is that power normally flows both
ways around your circuit, hiding poor connections and causing inconsistent
performance. After fixing poor track
joints you can attach booster cables. These should be used about every
12-15 feet of track on each lane. Avoid using booster cables to hide
or fix bad track joints. Fix the track first then hook up the booster
cables. Using conductive grease
on every track joint will also protect track built and used in cool
or damp conditions. This helps prevent corrosion in the joint and keeps
your track running at top performance. |
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The only other thing I
have heard of is one car that sat stationary with its light flashing
in the fast sequence (double speed). This is a warning sign indicating
that the car is held back (by me crashing in front of it) or that the
motor has run too hot. A safety switch fitted to the car's motor casing
will switch off if the motor runs too hot. If you have a car that
flashes in the fast sequence and does not run after cooling down (or
never ran) this is not a setup issue and you should contact Scalextric
USA's Technical Department for assistance. I personally did not have
a problem and all the cars tested ran fine. |
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| Review sample supplied by Scalextric-USA. You can always contact me at alan@scaleracing.com for setup tips as well, and once again have fun at the races. |
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