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  • No Magnet Racing at Ace Hobby

    Updates to Ace Hobby no magnet racing rules.
    022418 - Trans Am class rules added to "Friday Night Racing Rules". (3D printed chassis, & moveable pods.)

    Race Format (for Monday Night, no magnet Racing)
    - Odd numbered days of the month, the classes raced will be: DP / Scalextric GT, GT (GT2, GTA, & GT1), and LMP.
    - Even numbered days of the month, the classes raced will be: Can Am, Group C2, and LMP.

    Where the rules are found:

    In this post (post #1, of this thread), are rules for Monday night no magnet racing, for the following: General Rules (for all classes)
    Slot-It Group C2
    Can Am
    Daytona Prototype (DP)

    Due to content quantity constraints, more class rules will be found in the next post (post #2, of this thread). The title says "Monday 10/4 race results...". I couldn't change it. BUT, more rules are there!

    General Rules (for all classes):

    1. Any controller that does not store power or provide external power to the car may be used. The track is wired Positive gate.

    2. Only the edges of the chassis, body, interior, & pod may be sanded to allow for body & pod movement. No more than .020” (20 thousandths in.) of material may be removed. Excessive removal of material is not allowed.

    3. The interior (cockpit) may be sanded / modified, if necessary, to clear the pod, motor, & motor shaft; to allow for the routing of lead wires, or to allow for body / chassis movement. Excessive removal of material is not allowed. The chassis, or lead wires, should NOT be visible when looking into the cockpit.

    4. Lexan, vacuum, or tray interiors are only permitted in some classes, & if allowed, will be specifically mentioned in the rules for those classes. All of these type interiors must show a driver (shoulders up), steering wheel, seat, & dashboard; and must be painted in four colors in addition to black.

    5. All bodies must display (at least) 3 racing numbers (decals are nice, too), include the stock (or stock appearing) interior, [which includes a driver, seat, steering wheel, & dashboard], & have all appropriate glass. Lexan interiors, windows, etc. are NOT allowed unless the car was so equipped by the manufacturer. Wheel well flaring or enlarging is NOT allowed. Spacers may be added to the body mounting posts. The posts may NOT be shortened, but may be reinforced.

    6. Original (or original appearing) wings must be present at tech, & for the start of the first heat.

    7. Stock, or equivalent (screw top, etc.) guides will be used; spacers are allowed. Replacement brass plate, or plastic guide holders (B-Nova, etc.) may be used, to repair or resize the guide holder. No restrictions on braid, or lead wires.

    8. Magnetic or spring suspensions are NOT allowed unless the car was so equipped by the mfr..

    9. All motors must be stock, & may NOT be modified. Motors with signs of tampering will be banned. Any motor that shows signs of being opened is banned. Tabs on motor cans must not be covered. Technical director may inspect any motor, at any time.

    10. Motors must be for the pod used, unless specifically allowed in the class rules. Motors may be glued to the pod, or affixed with screws, if screw holes are present in the pod. Pinions may be soldered, glued or pressed on. Motor shaft may be shortened, & spacers used to locate the axle, gear, & wheels.

    11. Minimum clearance of .032" between the chassis & tech block, is required, with all four wheels resting on the block. The axle gear must clear by .015". If the chassis, body or gear contacts the track during the race the car will be black flagged.

    12. Any aftermarket rear bushing, sold by Ace Hobby, may be used, & may be glued in place. Ball bearings are not allowed.

    13. No weight may be added, except for the purpose of meeting the required minimum for a particular class. Weight may NOT be secured to the bottom of the chassis / pod.

    14. Any rear wheel & silicon tire sold at Ace Hobby is allowed. F1 wheels & tires are NOT allowed. Tires may be glued to the wheels, & trued.

    15 Any front wheel & tire sold at Ace Hobby is allowed. Front tires may NOT be glued, painted, etc. to reduce traction.

    16. All four wheels must have full inserts, unless using detailed, mag-type wheels.

    17. Tires & wheels may NOT extend beyond the body (wheel well), when viewed from above.

    18. Hollow axles, or independently rotating front axles / wheels, are NOT allowed, unless the car was so equipped by the manufacturer.

    19. 3D printed chassis may be used in all classes. Every attempt must be made to use / modify the stock interior.

    20. Allowed motors will be listed in the rules for each specific class.

    21. “Scratch built” chassis (example: brass pan, wire or tube frame, circuit board, etc.) may NOT be used; unless specifically allowed in the particular class rules.

    TECH RULES:
    1. Car will be presented race ready and conforming to the rules!
    2. Cars with minor problems will be corrected during tech.
    3. Cars that are obviously non-conforming will be rejected. If you are not sure, ask for a pre-tech. look before tech. opens.
    4. Car will be placed on a flat set-up block, and checked for chassis & gear clearance. Front tires touching and rolling. From directly overhead, tires must not extend beyond widest point of the fender.
    5. ID motor. Check for allowed motors.
    6. All cars passing tech. will be placed into the PIT BOX and may NOT be removed before rotation begins, & will be placed back into the box in between heats.
    7. Any and all cars may be re-tech’ed at the end of the race.

    RACE PROCEDURE:
    1. Drivers of tech'ed cars will collect lane stickers for their rotation.
    2. Race Director will load names into the race program and set the grid.
    3. RD will release the starting grid from the pit box, drivers will apply stickers and place cars on starting grid and go to driver stations.
    4. RD will start Auto Race Program and race will start.
    5. At the end of the heat, the RD will release the next car in rotation. The driver will ready the car, place it at the starting line and go to the driver station.
    a. In the 90 second period between heats, drivers in rotation may groom/clean braids, clean tires, adjust body and pod screws only.
    b. The car rotating off the track must be back in the pit box before the start of the next heat.
    c. Drivers are encouraged to use "lane reminders" for re-spotting their cars. If you forget, you will restart from the start line and lose track position.
    d. At the end of a 4 heat rotation, the driver will inform the RD of his/her stopping point; it is the driver’s responsibility to see that it was recorded. If you fail, you will be assigned .02 stopping point.

    GREEN FLAG REPAIRS (regular no magnet races, on a typical Monday evening):
    Race director may allow "mercy repairs" between heats, when track power is down.
    Race director may allow for a short delay, during (via a "track" call) +/or in between heats, to complete "mercy repairs". Or, for the racer to substitute a replacement car, & continue racing.

    GREEN FLAG REPAIRS (races with cash prizes, or special series for championships, etc.).
    Other than grooming/cleaning braids, cleaning tires and adjusting body and pod screws, all other repairs must be done when your car is in rotation and the track is powered up. Remember, no work is to be done when power to the track is off. You will receive only one warning.

    In order to support our local hobby shop, every attempt should be made to purchase the car, body, components, and so on, from Ace Hobby. Maximum use of parts / components purchased at Ace would be hoped for.

    Every attempt will be made to have FUN, while enjoying close, competitive racing.


    Slot-It Group C2 Rules (revised 2/8/16)

    Any inline Slot-It Group C2 car (no magnet, 11 volts); Audi R8 is NOT allowed in Group C2.

    1. Essentially “Box Stock”, limited modifications allowed, as specified.
    2. No more than a 0.5 mm offset inline pod may be used, (end bell drive only).
    3. Orange end bell (21.5k or 23k), Piranha (21.5k), NSR Shark (20k or 22k), Thunderslot (21.5k), motors only.
    4. Gears: stock 9 tooth pinion, any (Slot-It, or NSR) inline crown gear
    5. No HRS chassis. Weight may NOT be added.
    6. Cars must have appropriate body/chassis. Porsche 956C must have Porsche 956C chassis, etc..
    7. All other "General Rules" apply.


    Can Am Rules (revised 9/10/16)

    A replica of a car raced in the SCCA Can Am series, from 1969 - 1974, using a sidewinder chassis, (no magnet, 11 volts).

    Beginning 9/10/16, the previous 3 “sub-classes” of cars (S, N, & H) will now run together; they are combined into one Can Am class. One set of race results will be reported.

    1. Essentially “box stock”, with limited modifications, as specified.
    2. Slot-It, Fly, etc., cars using a single mfr’s. body chassis, & no more than a 0.5mm offset sw’er pod.
    3. NSR cars using NSR sidewinder pods; and Thunderslot cars using stock, or NSR, s/w’er pods.
    4. Hybrid cars using one manufacturer’s body, on another manufacturer’s chassis +/or components.
    E.g.: Fly body with Slot-It chassis & pod, Scalextric body with replacement 3D printed chassis. No more than a 0.5mm offset pod may be used. Vacuum formed, or tray type interiors may be used, if necessary, only if the body’s stock interior will not fit.
    5. Orange end bell (21.5k or 23k), Piranha (21.5k), NSR Shark (20k, 21.9k EVO, or 22k), Thunderslot (21.5k), motors only.
    6. All cars must weigh 70 grams minimum.
    7. Gearing is open.
    8. All other “General Rules” apply.


    Daytona Prototype (DP) Rules (revised 2/8/16)

    Inline DP cars, Sideways Racer, Fly, etc. (no magnet, 11 volts):

    1. Essentially “Box Stock”, with limited modifications allowed, as specified.
    2. No weight may be added.
    3. Sideways Racer cars:
    - Motor: Orange end bell (21.5k or 23k), Piranha (21.5k), NSR Shark (20k or 22k), Thunderslot (21.5k), motors only.
    - Motor pod: Stock (grey, 1 mm offset Slot-It pod, (end bell drive only).
    - Gears: Stock Slot-It pinions and (offset) crown gears, 9/26 gear ratio.
    4. Fly cars:
    - Motor: Must use a Fly DP motor. Different stock motors; gears (see below) even them out.
    - Motor pod: Must use stock Fly motor pod.
    - Gears: May use replacement gears. 10 t. pinion. Rileys 10/24, & Dorans 10/25.
    5. May use, or not use, the stock chassis re-enforcing “X” shaped piece on Sideways cars.
    6. All other "General Rules" apply.
    Last edited by T man; 06-15-2019, 07:45 AM.

  • #2
    Monday, 10/4 no magnet race results at Ace Hobby

    More class RULES for no magnet racing on Monday nights, at Ace Hobby:
    GT
    NASCAR
    Trans Am
    Scalextric GT (GTU & GT). [Also found on Page 61, Post # 912, of this thread.]
    Friday Night Racing Rules. [Also found on Page 63, Post # 934, of this thread.]

    GT Rules (revised 6/14/19)

    Open to any car raced as a GT anywhere from 1990 forward; OR in FIA Group 5 from 1976 – 82. Any such car would be legal for either class. (no magnet, 11 v.) The class names will be: GT2, & GT1, with the potentially faster cars in GT1. Both classes of GT’s will run at the same time. Finishing order reported by class.

    GT1: “S cans” manufacturer rated at 30,000 rpm, or less. Boxer, or Flat-6 (long cans) manufacturer rated at 22,000 rpm, or less. Motors must be sold at Ace Hobby (NSR, Slot-it, ScaleAuto, Scalextric)

    GT2: Slot-it 21.5 & 23k; NSR 20, 21.9, & 22.4k; Piranha 21.5k; Thunderslot 21.5k; ScaleAuto Tech 1 SC-08 20k; “S cans”. Also, the Slot-it Flat 6 20.5k; long can.

    GT1 and GT2:
    1. Essentially Box Stock, with limited modifications allowed, as specified. Chassis tuning by the addition of weight is allowed. No weight may be attached to the car bottom, or top of body.

    2. Anglewinder, sidewinder, or inline drive is allowed in any car. Pods may be up to 1mm offset. Any motor may be used with any pod into which it fits without modification. Adaptors designed to allow a “S can” to fit in a “long can” pod are allowed. 3D printed chassis are allowed. Chassis & pods by different manufacturers may be combined, so long as no modifications are made to either.

    3. Gear ratio is open.

    4. Both classes would be open to the Slot-It Audi R8C. The ScaleAuto Toyota GT1 is allowed (in both classes). The Toyota may also compete in the modern LMP class, as it did in real 1:1 racing.

    5. The stock, or stock appearing interior must be in the proper location. It may be modified due to a change in drive (such as SW to IL), or the use of a 3D printed chassis. A vacuum formed interior may be used only if the stock interior cannot be used.

    6. Body mounting posts may be reinforced; however, posts may not be shortened.

    7. All other "General Rules" apply.


    NASCAR Rules (revised 2/22/17)
    1. NASCAR class is open to Scalextric, SCX (both Pro and standard car); both COT & the older type NASCAR bodied cars will be allowed. No magnet, 11 v..
    2. Cars must run the stock chassis. The guides maybe replaced with a Slot-it, etc., guide.
    3. The bodies must remain stock.
    4. All cars must weigh a minimum of 100 grams.
    5. Gearing for the class will be 11/34 for sidewinders chassis and 9/28 for inline chassis. May use aftermarket axles, and gears (like Slot-It).
    6. Motors: Orange end bell (21.5k or 23k), Piranha (21.5k), NSR Shark (20k or 22k), Thunderslot (21.5k), motors only.
    7. All other “General Rules” apply.


    Trans Am Rules (revised 3/10/17) Stock chassis. As used to be run on Monday nights.

    Open to all manufacturers of vintage Trans-Am cars, from 1965 – 1977 (no magnet, 11 volts).
    Also open to vintage Trans-Am model kits, with scratch built chassis, or aftermarket chassis.

    1. Motors: Orange end bell (21.5k or 23k), Piranha (21.5k), NSR Shark (20k or 22k), Thunderslot (21.5k), motors only.
    2. Gear ratio is open. Sidewinder pinion diameters of 6.5 mm, 6.75 mm, & 7.5 mm may be used (to allow for the use of 18 mm & 19mm spur gears).
    3. Chassis: Can be the stock manufacturer’s chassis, with modifications allowed to the motor carrier to meet the gearing you choose to use.
    4. The guide holder may be modified, or replaced with brass or other material, to allow the use of the Slot-it universal guide, or equivalent. The use of “B-Nova” guide adaptors is permitted.
    5. Stock chassis are allowed.
    6. Scratch built chassis: May be made with Brass, Plastic, or PC board, only; will be a minimum thickness of .032 inches; and may be inline, anglewinder, or sidewinder. The chassis MUST be a pan chassis. A cut out is allowed for Slot-It motor pods, and front and rear pillow blocks are allowed. No relief cuts in the chassis pan, that will allow flex, are allowed. Slot-It, etc., motor pods are allowed.
    7. ”Hybrid” chassis: like in the Can Am class, are allowed. (Example: Fly body & chassis, w/ Slot-It pod. OR Fly body, w/ Slot-It chassis & pod.). All chassis used to make “hybrids” will be made of plastic, NO metal aftermarket chassis will be allowed. Aftermarket 3D chassis are allowed.
    8. No minimum weight. Weight tuning is allowed.
    9. Plastic “Tray” or “Vacuum” interiors will be allowed in this class. See “General Rules #4” about lexan, vacuum, or tray interiors. No paper interiors.
    10. All other “General Rules” apply.


    Scalextric GT Rules (revised 2/22/17)
    Any sidewinder Scalextric GT car, raced as a GT from 1990 – present, anywhere in the world, may be used in this class. No “GT Lightning” cars are allowed – not a model of a real car, no magnet, 11 v.). The 2 classes (GT & GTU) of these cars will run at the same time. Finishing order will be reported by class.

    1. Motors: The only difference between the classes will be the motor used. Any eligible Scalextric GT can run either as a GTU (with stock, 18k Scaley motor); or as a GT, (with an Orange end bell (21.5k or 23k), Piranha (21.5k), NSR Shark (20k or 22k), Thunderslot (21.5k), motor only.

    2. Gear ratio is open. “Drop in” replacement gears would consist of a 7.5 mm pinion (like a NSR #71xx [angle winder] pinion), and an 18 mm (Slot-It) spur gear. Other pinion diameters, & up to 19 mm spur gears may be used, IF there is enough clearance to the track (.015 inches gear-to-track clearance). Modifications to the motor carrier, to use 11T pinions, are allowed, but the motor cannot be lowered.

    3. Chassis: Must be the stock Scalextric chassis, for the car body used. Cars using Scalextric, or Slot-It, etc. replacement chassis (using a Slot-It pod), or other "3D printed" replacement chassis w/ pod, will compete in the regular GT class (as a GT2, GTA, or GT1).

    4. Bodies: Must remain stock. All “glass”, as on the original model car, must be in place. Scalextric “super-resistant” GT’s (dark glass, no interior) may be used, as well as clear glass GT’s.

    5. Plastic “Tray” or “Vacuum” interiors will be allowed in this class. See “General Rules #4” about lexan, vacuum, or tray interiors. No paper interiors are allowed. Both clear glass, & “super-resistant” (dark glass) cars need interiors (to be fair). “Body off” verification of the interior at or before tech. inspection, is required for a new build super resistant car’s first run.

    8. A “stock”, sidewinder, Scalextric GT can be run, with appropriate rear Super Tires (for the stock plastic rims), and no magnet, if need be. This is to allow inclusion of a brand new car, by a new racer, or a builder that has not yet been able to do their modifications. It is not intended that the totally stock car be raced that way for a long period of time.

    9. All cars must weigh a minimum of 80 grams. Exception: narrower cars, 59.99 mm wide or less, may weigh less than 80 grams. Examples are: Lotus Exige, Porsche 911 GT3, Lotus Evora, Ford Mustang GT500 (modern), Ferrari F430, Lamborghini Gallardo, & Chevy Camaro GT-R.

    10. Some cars have magnet pockets that are molded so that they protrude below the bottom of the rest of the chassis. On these cars, sanding the bottom of the magnet pocket(s) is allowed; total removal (so there are rectangular holes through the chassis), is NOT allowed. So far, these cars include: Lotus Evora, & McLaren MP12-4C (there may be others.)

    11. All other “General Rules” apply.


    Friday Night Racing Rules (no magnet, 11 volts).

    Group C
    All Slot.it Group C and Mr. Slotcar Group C cars are allowed. All Monday night rules apply, except:
    1. Gear ratio is open (pinion & crown).
    2. You may add weight for tuning.
    3. Spring suspensions are allowed.
    4. Slot.it orange end bell (21.5k or 23k), or the Piranha (21.5k) motors only.
    5. Inline (end bell drive) pods, or S/W'er pods, up to 0.5mm offset.

    GT
    GT1 rules for Monday nights apply, with the following exceptions:
    1. Any motor 18.3 watts, or less, is allowed. Additionally, the NSR King 21 EVO 3 motor, 21.4k rpm, & 350 g-cm. torque, is allowed. Slotcar News has a list you can use. Ron has an easy to use app. made by Jeff to find motor wattage.
    2. You may add weight for tuning.

    LMP
    Bodies: LMP 900-675 (LMP1 & LMP2) 2000-present.
    1. Any motor 18.3 watts, or less, is allowed.
    2. Gears, guides, and axles are open; except no hollow or graphite axles. No independent front axle/wheel setups allowed.
    3. Any rims, or silicone tires sold at Ace Hobby (No F1 rims or tires).
    4. No metal motor pods, & no ball bearings to be used.
    5. Must have driver. Driver must be 3D from the waist up (not paper).
    6. Bodies and chassis must be all RTR origins. No mixing of mfr’s. bodies & chassis. No vac. bodies.
    7. Pods: OK if both chassis came RTR with pods and they drop in (like Slot.it and ScaleAuto, and/or Sideways).
    8. 3D printed chassis, from aftermarket manufacturers, may be used.
    9. Magnetic or spring suspensions are NOT allowed unless the car was so equipped by the mfr..
    10. You may add weight for tuning.

    Trans Am (3D printed chassis, & moveable pods.)
    Open to all manufacturers of vintage Trans Am cars, & muscle cars of that era (Corvette, Charger, Falcon, etc.), from 1960 – 1979. Also open to vintage Trans Am model kits, with scratch built, or after market, chassis. If you have a question about a certain car is allowed to run in this class just ask, and we will check to see if it qualifies. There is a huge list of cars that ran in the Trans Am series.
    1) Motors will be the Slot-It orange end bell 21.5k & 23k, Piranha 21.5k, Shark 20k, 21.9k EVO, & 22k and Thunderslot 21.5k (just like the Can Am class).
    2) Gearing is open.
    3) Any pod inline, sidewinder or anglewinder; offset can be from 0.0 to 1mm. (.015 inches gear to track clearance, .032 inches chassis, pod, body to track clearance).
    4) Stock Chassis: Can be the stock manufacturer’s chassis, with modifications allowed to the motor carrier to meet the gearing you choose to use. Front & rear valence panels may be cut off the chassis, & glued to the body.
    5) Scratch built chassis: May be made with plastic, or PC board, only; will be a minimum thickness of .032 inches; and may be inline, anglewinder, or sidewinder. The chassis MUST be a pan chassis. A cut out is allowed for a motor pod and front and rear pillow blocks are allowed. No relief cuts in the chassis pan, that will allow flex, are allowed. Any motor pod is allowed.
    6) “Hybrid” chassis: (like in the Can Am class), are allowed. (Example: Fly body & chassis, w/ Slot-It pod. OR Fly body, w/ Slot-It chassis & pod.) All chassis used to make “hybrids” will be made of plastic; NO metal hybrid chassis will be allowed. Aftermarket 3D chassis are allowed.
    7) Guides, & guide holder. See “General Rules #7”.
    8) No minimum weight. Weight tuning is allowed.
    9) Any rear wheel, & silicon tire, sold at Ace Hobby. See “General Rule #14”. Must not stick out beyond the rear fenders when viewed from above. Exception:
    Mustangs (only) may stick out a minimum amount, 63mm wide, maximum.
    10) Any front wheel, & tire, sold at Ace Hobby. See “General Rules #15”.
    11) The bodies must remain stock. Lowering of the body will not be allowed, and no modifications to the wheels arches. See “General Rules #5”.
    12) Stock interiors may be modified to fit; and “Tray” or “Vac” interiors will be allowed. See “general Rules #4”, about lexan, vacuum, or tray interiors.

    All classes: All other “General Rules” apply.
    Last edited by T man; 06-15-2019, 07:51 AM.

    Comment


    • #3
      Thanks Tom. Can you please post the class rules as a sticky post so we can easily find the rules? So the even # Monday race will consist of DP, CAN-AM, and GT cars, correct? The odd # Mondays we will run DP,CAN-AM, and C2 cars? Any plans for C1 cars? I'm having alot of fun on these Monday nights, I encourage more to give it a try.

      Comment


      • #4
        Sorry Tom. I didn't see that you added the rules at the top.

        Comment


        • #5
          Found It

          OK.........I found the new thread!

          Thanks Tom!

          Bagman Racing

          Comment


          • #6
            FLY DP Rules

            After much testing we have come up with a package of rules that should allow the Fly DPs to run with the Sideways cars.
            Chassis: May remove rear end and replace with SCC or Parma bushings. Bushings may be glued.
            May use any 17mm rim sold at Ace. S2 tires only, may be glued and trued.
            Magnets must be removed. Any guide wire may be used.
            Front rims and tires may be glued and trued.
            Stock guide must be used. Any braid may be used.
            Motor: Stock motor must be used. 10t Slot.it pinion must be used. Any lead wire may be used. Motor may be glued to chassis on Rileys. Motor may be attached with screws on Doran chassis.
            Gear ratios: Rileys will race with 10/24 and Dorans with 10/25. If you install a motor from a Riley into a Doran you may run the 10/24 gears.
            Body: Body may be repainted and decaled. Must look like a 1-1 race car. You may replace the Riley rear wing and spoiler with Sideways parts. Doran rear wings look good, but may also be replaced with Sideways parts. You may add spacers to the rear body posts to keep the body off your tires.
            I think these mod's will allow the Flys to run with the Sideways on somewhat level ground.
            Dan

            Comment


            • #7
              Does the Riley and Doran have different motors? I don't get the gear ratio differences.

              Comment


              • #8
                Originally posted by Bagman270 View Post
                OK.........I found the new thread!

                Thanks Tom!

                Bagman Racing
                +1.
                I have every intention of braving bridge traffic and making an appearence for the Monday races.
                Mark

                Comment


                • #9
                  Originally posted by glp View Post
                  Does the Riley and Doran have different motors? I don't get the gear ratio differences.
                  The motors look the same, have the same wrappers, but they don't run the same. All my Riley motors are stout and both the Doran motors are not. After a lot of testing a 25t did help. Now if someone shows up with a Doran that has a motor as stout as mine, I would have no problem with them running the 24t gear.
                  Dan

                  Comment


                  • #10
                    Originally posted by Paul Kersey View Post
                    +1.
                    I have every intention of braving bridge traffic and making an appearence for the Monday races.
                    Mark
                    The traffic wasn't too bad last Monday. Only two cars in frony of me.

                    Comment


                    • #11
                      Guys

                      Thanks for a great night of racing... Brain (Binky) and I have a lot of fun.. Sad to say Binky is moving to Iowa tomorrow, but I hope that when he is in town we can get him back up to the track... It is a long drive but well worth the time to come up and play...

                      I will try to make it up from time to time...

                      I have one question on the Can-AM class?

                      Is there a reason for not including the NSR Can-Am cars in the class? That would open up the selection of bodies for everyone to run...
                      The NSR and the slot-it cars are for all intense and perspicuous the same chassis. Both have motor pod chassis, set screw wheels and sidewinder and anglewinder chassis. And if set up with the Orange end bell slot it motor and the 11/34 gears should run the same.. ( mine was stock with the exception of the S2 tires and the motor was the stock 20,000 rpm motor)
                      I think it world be nice to have the 917 and the Ford GT running too....

                      Chris

                      Comment


                      • #12
                        I have one question on the Can-AM class?

                        Is there a reason for not including the NSR Can-Am cars in the class? That would open up the selection of bodies for everyone to run...
                        The NSR and the slot-it cars are for all intense and perspicuous the same chassis. Both have motor pod chassis, set screw wheels and sidewinder and anglewinder chassis. And if set up with the Orange end bell slot it motor and the 11/34 gears should run the same.. ( mine was stock with the exception of the S2 tires and the motor was the stock 20,000 rpm motor)
                        I think it world be nice to have the 917 and the Ford GT running too....

                        Chris[/quote]


                        Chris,
                        I for one would love to see NSR's included in the No-Magnet racing on Mondays because I myself had gotten one to race and did race it a couple times, but the rest of the guys decided that they didn't want to spend over a hundred dollars per car,not "Show Support" for "Ron" by usin only the kind of cars that he sells regularily there and not specially ordered ones. This means the only cars allowed for the Monday No-Magnet Can-Am class is Slot-Its, Spirits, Fly's, Monograms, MRRC's, or Revells. Bottom Line is that only the cars that Ron sells non-special order are allowed to race any of the series at ACE HOBBIES. Most of the guys just don't want to have to spend over $100 dollars to get a competitive car to race but rather maybe just spend that much to modify one of the cars mentioned above to make it competitive with the Slot-It's.

                        Sorry about that (As I said, I wish that we could allow NSR's too)
                        Steve "Blueflashbarnes"
                        Last edited by blueflashbarnes; 10-08-2010, 05:36 PM.

                        Comment


                        • #13
                          Nsr

                          Hi Flash

                          Thanks for the reply.... Yeah I understand supporting your local raceway for sure..

                          But to play the devils advocate here... And please understand I am not trying to [email protected]@ anyone off here.. As I only get up to your track only a few times a year.... And have a great time each time I do.....

                          If you take a Fly car and convert it over to be able to run with the slot-it cars.. and be inline with the rules. you will spend a good deal more than 100.00 to do it right...

                          I was looking on line and a Fly 917 like I ran on sale cost 65.00 (on sale) ..... now add in the orange end bell slot it motor... 18.99, slot-it rear axle kit 19.99, 11 tooth pinion 3.99, Slot-it front wheels 9.99, Zero Grip front tires 8.99, S2 rear tires 8.99, Front axle 2.25....

                          That comes to a 138.19 in the car and parts to get it up to running with the Slot-it cars...

                          And if Ron can get the NSR cars I would think it would be cheaper to do it that way and allow the guys to spend what they want for the cars they want to race.. In the long run they do anyways..

                          Chris

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                          • #14
                            Originally posted by blueflashbarnes View Post
                            I have one question on the Can-AM class?

                            Is there a reason for not including the NSR Can-Am cars in the class? That would open up the selection of bodies for everyone to run...
                            The NSR and the slot-it cars are for all intense and perspicuous the same chassis. Both have motor pod chassis, set screw wheels and sidewinder and anglewinder chassis. And if set up with the Orange end bell slot it motor and the 11/34 gears should run the same.. ( mine was stock with the exception of the S2 tires and the motor was the stock 20,000 rpm motor)
                            I think it world be nice to have the 917 and the Ford GT running too....

                            Chris

                            Chris,
                            I for one would love to see NSR's included in the No-Magnet racing on Mondays because I myself had gotten one to race and did race it a couple times, but the rest of the guys decided that they didn't want to spend over a hundred dollars per car,not "Show Support" for "Ron" by usin only the kind of cars that he sells regularily there and not specially ordered ones. This means the only cars allowed for the Monday No-Magnet Can-Am class is Slot-Its, Spirits, Fly's, Monograms, MRRC's, or Revells. Bottom Line is that only the cars that Ron sells non-special order are allowed to race any of the series at ACE HOBBIES. Most of the guys just don't want to have to spend over $100 dollars to get a competitive car to race but rather maybe just spend that much to modify one of the cars mentioned above to make it competitive with the Slot-It's.

                            Sorry about that (As I said, I wish that we could allow NSR's too)
                            Steve "Blueflashbarnes" [/quote] Chris, Steve does not speak for Ace Hobby.
                            I will PM you latter today after racing. I hope to have you back to Ace to race and have another good time.
                            Dan

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                            • #15
                              Dan

                              Thanks for the reply, and I really am looking forward to coming out again and racing... Due to the distance and time involved it will not be on a regular basis. But I will be back to play...
                              I am now working to get my other two cars up to the rules specs.. I was not aware of the gearing rule and have one with a 24t on it now and will get another one when I am up the next time..

                              talk to ya later.....

                              Chris

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