Just kidding everybody! I like routed racing, like on my own track north of Seattle, AND magnet-based racing on the traditional snap-together tracks.
In any case, I look forward to photos and to hearing more about your progress. As I've said before, one of these days I will attend one of your functions. (Mine is set for Sat Apr 18).
Charlie
Last edited by charlie raymond; 03-14-2009 at 01:41 PM.
Reason: Typo
Location: In the shadow of Pacific Raceway, Auburn, WA USA
Posts: 1,085
Thanks for the words of encouragement. I hope to start teardown of the current track designed by Zoom Beedo in a week or two. For now it's rounding up tape and other supplies to be used. I plan on using my current track plan with the possible addition of a squeeze section just to the left of the DS timers. Just a short squeeze to make things interesting.
Golly, apart from the limitations caused by plastic track sections, and the overpass being the UNDER pass, that looks awful similar to my track.
I put the squeeze at the far left hairpin, as it is a natural slow point hich keeps the "carnage" down, and easy to marshal.
As mine went, I had fixed radius curves WITHIN each corner, but the sweeper has eliptical entry and exit done manually, to assist the flow.
It is wired to run either way. It is slightly FASTER running clockwise, but feels more technical to drive. It is usually run anti-clockwise, which is more flowing, but slightly slower . . . . and no, I haven't analysed why that conundrum.
Cool thing about wood is you can follow your pattern but not have to be exact. Like making the two turn and a short straight into 1 nice big turn,maybe even with a little banking for fun.
Cool thing about wood is you can follow your pattern but not have to be exact. Like making the two turn and a short straight into 1 nice big turn,maybe even with a little banking for fun.
Prof, one of the biggest problems I've seen with squeeze tracks is putting one in where some of the cars have to slow considerably, while others can go through at full throttle - makes for extremely nasty wrecks and lots of broken cars! If you're set on having a squeeze track, I think the 180 corner in the upper left of your picture might be a safer place for it. As always, YMMV.
Location: In the shadow of Pacific Raceway, Auburn, WA USA
Posts: 1,085
Squeeze
I think I have finally decided against a squeeze section and will settle for lane spacing changes. My thoughts are to vary the lane spacing from 3 to 4 inches down the straights routed with the flexible strip and then use 3.5" spacing thru the corners.
Professor - Beware of narrowing straights too much near corners. Cars coming out fishtail, and the car fishtailling LEAST, usually gets more dirve out of the corner. If you are too narrow at exits, the one fishtailing may get a 1/32nd whallop in the nether region. It's the surest way I've seen to rip the nose off open wheelers.
Quote:
Originally Posted by Zoom Beedo
Prof, one of the biggest problems I've seen with squeeze tracks is putting one in where some of the cars have to slow considerably, while others can go through at full throttle - makes for extremely nasty wrecks and lots of broken cars! If you're set on having a squeeze track, I think the 180 corner in the upper left of your picture might be a safer place for it. As always, YMMV.
Location: In the shadow of Pacific Raceway, Auburn, WA USA
Posts: 1,085
Quote:
Originally Posted by SlotsNZ
That's one good reason I put mine there too.
Professor - Beware of narrowing straights too much near corners. Cars coming out fishtail, and the car fishtailling LEAST, usually gets more dirve out of the corner. If you are too narrow at exits, the one fishtailing may get a 1/32nd whallop in the nether region. It's the surest way I've seen to rip the nose off open wheelers.
I agree, my plan is to have wider spacing up to 4" on exits and then narrowing down to 3" on the straight and then back to gently match the 3.5" corners. Just to make the cars have a more natural flow from the corners and not have that plastic feel to constant lane spacing. Luf's tracks seem to have the lanes flow back and forth and thats the look I'm hoping to duplicate.