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  #1  
Old 03-16-2009, 05:18 PM
RikoRocket RikoRocket is offline
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Default Scalextric pit lane sensor and start lights and fuel gauge

Latest development, thanks to all the input from the NSCC collectors club weekend crowd

Start lights and fuel levels for all cars

And someone suggested a countdown on the LEDs

And track call flashing

Please let us know your interest level
Cheers
Riko
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  #2  
Old 03-16-2009, 05:45 PM
gorp gorp is offline
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Default

using just pit game conversion and no computer
what do u get ?
is there sound ?
what happens when and if last flashing fuel light goes out ?
if 2 toys start at same time do they use fuel equally ?
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  #3  
Old 03-16-2009, 06:24 PM
RikoRocket RikoRocket is offline
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Default

Original game will be written as well so you can use it normally

Its pretty dumb so no PC = no point? Rich talked about doing a direct link with PB, but I think that is unlikely

No sound directly from game, but as there has to be a PC then you get all the sounds that SSDC makes

Last flashing light disappears you are out, SSDC will either stop you or put you to a crawl or just ignore your lap counting.

SSDC is very flexible. You can set burn rates for different cars, tank sizes, refill rate. So two toys can be identical or streets apart, whatever you want
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  #4  
Old 03-17-2009, 11:42 AM
gorp gorp is offline
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Default think u said without powerbase or pc

u get lights
equal fuel usage
but
what happens when last flashing light goes out ?
do u just say toy is out of gas and the race ?
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  #5  
Old 03-18-2009, 06:51 AM
RikoRocket RikoRocket is offline
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Default nail on the head

Yup! SSDC announces you are out of the race and then it is selectable to stop the car, slow the car or do nothing. Laps dont count anymore as well.
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  #6  
Old 03-18-2009, 12:14 PM
gorp gorp is offline
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Default cool sounds like will do everything needed here

without usin gates mistake
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