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SCP-1 vs SCP-2 vs SCP-3

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  • SCP-1 vs SCP-2 vs SCP-3

    I've searched several forums, and I've not found a comparison of the various Slot.it controllers. Maybe I've missed it. If so, please point me in the right direction.

    I'm considering getting into digital, and I think the Slot.it system and controllers is the only one that will allow me to use the same controller for analog and digital, AND have control over braking, sensitivity, etc.

    I will be primarily racing analog magnet cars. I hope to get some no-mag racing started too. And maybe some digital.

    A local racer has an SCP-1 for sale at a good price. What would I be giving up with an SCP-1 over the SCP-2 or SCP-3? Is the SCP-3 even available? I've seen that Slot.it has had numerous problems getting it into full production, and I don't see any shops with stock of this controller, but I DO see comments from users.

  • #2
    SCP1 is still a great controller. How good the deal is will be up for you to decide, but consider that it's out of production entirely. What cartridge is he selling with it? Feel free to post a photo if you're not sure. I wouldn't pay more than $75 for an SCP1 with a standard (not high amp) analog cartridge. Maybe $100 if it has the high amp cartridge, and everything is in good working order.

    Which controller is best will kind of depend on which kind of digital you intend to go to. The SCP3 will let you race oXigen or Scalextric Digital (with the ARC Pro as your base), but you'll still need the digital cartridge if you want to race Carrera Digital, or any of the other digital systems from the past. It does not support SCX WOS or SCX Advance, though. If you'll need the digital cartridge anyway, then SCP3 doesn't really give you any advantages over the SCP2.

    What the SCP2 gives over the SCP1 is an easier way to toggle the different curve modes using a 3 way switch on top, rather than two little DIP switches that require a small screwdriver to flip. Also, it gives you an optional long trigger, and the triggers have comfy rubber pads on them. It has some other functional differences, but as far as things that let you make adjustments for driving your slot car, they're pretty much all the same. The knobs are all the same on all of them, and do the same thing to the same effect, and all of them will need some kind of analog cartridge.

    As for purchasing the SCP3, I expect models to appear in US hobby shops soon. It's been available outside the US for a couple months now.

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    • #3
      Originally posted by MrFlippant View Post
      What cartridge is he selling with it?
      The seller doesn't know. He sent photos, but I don't recognize the module. The only thing I know about it is that it's an analog module.

      Originally posted by MrFlippant View Post
      I wouldn't pay more than $75 for an SCP1 with a standard (not high amp) analog cartridge. Maybe $100 if it has the high amp cartridge, and everything is in good working order.
      It was less than $75, and I was able to try it out beforehand. It seemed to work. There are a LOT of functions on one of those, and I don't know enough about it to exercise all the functions. I know that the adjustable sensitivity and brakes work. So I bought it.

      Originally posted by MrFlippant View Post
      Which controller is best will kind of depend on which kind of digital you intend to go to. The SCP3 will let you race oXigen or Scalextric Digital (with the ARC Pro as your base), but you'll still need the digital cartridge if you want to race Carrera Digital, or any of the other digital systems from the past. It does not support SCX WOS or SCX Advance, though. If you'll need the digital cartridge anyway, then SCP3 doesn't really give you any advantages over the SCP2.
      The only digital I know of around here right now is Carrera, and it's not permanent. The local club sets it up every once in a while.

      Originally posted by MrFlippant View Post
      What the SCP2 gives over the SCP1 is an easier way to toggle the different curve modes using a 3 way switch on top, rather than two little DIP switches that require a small screwdriver to flip. Also, it gives you an optional long trigger, and the triggers have comfy rubber pads on them. It has some other functional differences, but as far as things that let you make adjustments for driving your slot car, they're pretty much all the same. The knobs are all the same on all of them, and do the same thing to the same effect, and all of them will need some kind of analog cartridge.
      I'm an engineer. If I can't figure out DIP switches, I have other much larger problems. A long trigger doesn't appeal to me. A more comfy trigger might, but only if I find some endurance events.

      Thanks for the info.

      Comment


      • #4
        As an engineer, I'm sure you know that the best way to determine the effect of a change is to change as few things as possible at a time. ;-) That's what I always tell new SCP users... figure out what effect each knob has ONE AT A TIME.

        If you were able to test it, then it's unlikely that any of the knobs are not working. Either the controller is working, or it isn't. An SCP with anything in between is as rare as hen's teeth.

        I think you're good to go. If you want to use that for Digital, just get the Universal Digital cartridge. There are older digital cartridges that will work, so if you see one being sold at a good price, and expect Carrera Digital to be the primary use, get the older cartridge.

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        • #5
          Funny you should mention Carrera. The local club has a couple of members that run digital every so often, and both of them are Carrera. Can someone tell me (or point me to an article) on how to use my SCP-1 in Carrera digital race?

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          • #6
            the manual should be available on the slot.it web site. The complete SCP1 manual will include guides on how each knob and dip switch works, as well as how to configure a digital cartridge for Carrera Digital, and what the buttons do in that situation.

            Comment


            • #7
              There are two ways to wire an analog track, you would need a controller with a cartridge to match what you have. All of the set type plastic tracks except Policar are wired for what in the US is called negative polarity, Slot.it calls it Common Positive. Club type tracks almost always are positive polarity, which Slot.it calls Common Ground. If the controller comes with the wrong polarity it will not work properly and you would have to change the cartridge.

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