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2007 GPR Tracks

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  • #46
    Originally posted by Robert Livingston View Post
    I thought we discussed it! Too many loose "issues" in my brain. Sorry. Welcome aboard.
    Better you have loose issues THERE than at the OTHER end of your thorax! Is "welcome aboard" an official imprimatur? If so, please hip me to the date and particklars. I am fully ready to spin them babies round an' round an' round an' round. Would you and Dave come down and drive? I'm pretty sure I can find some fellers 'round here who can put the silicone to the plastic purty well.

    I'm deeply humbled by your putative trust in my abilities...

    Bart

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    • #47
      Add Steve Sawtelle's Area 51 Ogilvie, with Magnebraid, to the end of the GPR schedule, and add Bart Brown's Wing 'n' Wheels Scalextric track. Both are now fully sanctioned for GPR competition. These will be the two last races of the series.

      If Steve and Bart could send one good photo to Wet Coast for addition to the GPR Tracks thread, along with appropriate technical details as would be listed on Dennis' GPR Excel spreadsheet, that would be much appreciated.

      Thanks and welcome to GPR-land.

      Comment


      • #48
        OK, so is it Area 51 first, then Bart's Wings & Wheels?

        And do you have the average lap lenght for each track?

        I will add them to the spreadsheet in place of the Canadian round.

        Comment


        • #49
          Dennis, as soon as I get the info from Steve & Bart (to Edit into the 1st Post in this Thread), as well as the correct sequence if not yet the precise dates for these events, I will be sure to Forward you all of this.

          Comment


          • #50
            Area 51 Track Info

            Area 51 Track Info

            I'll try to post some more pictures soon.



            Steve
            www.slotcarcorner.com
            Proud Sponsor of SCI

            Comment


            • #51
              That link is all I need to work with, thanks Steve!



              By the way, I know a certain Flunder that will probably set new records there ... if the thing lasts that long!

              Comment


              • #52
                Add Steve Sawtelle's Area 51 Ogilvie, with Magnebraid, to the end of the GPR schedule
                I have the opportunity to race at Area 51 on a regular basis. This is a Grade A racing facility with a great track, timing system, and everything else needed to hold a race. For those of you who may question lower voltage, fast cars will turn over 14 FPS on this track at 10 volts. This track demands both excellent handling with its big sweeping turns and top speed with the long straights. PPR tires are usually the fast setup.

                Steve, you need to work on a web broadcast for this event!

                Comment


                • #53
                  Area 51 rules.

                  My dream track.
                  You SCI guys that get to race there are lucky. I'd even pay admission to race there.
                  Steve, you need to work on a web broadcast for this event!
                  I agree! Looking forward to that race, big time.

                  Terry

                  Comment


                  • #54
                    Area 51

                    fast cars will turn over 14 FPS on this track at 10 volts
                    Keep in mind the 14 FPS figure is for non-mag cars (the current track record for non-mag cars is 9.16 seconds). It will be interesting to see just how much quicker/faster the GPR cars run with "traction enhancement devices".



                    Steve
                    www.slotcarcorner.com
                    Proud Sponsor of SCI
                    Last edited by S Sawtelle; 01-04-2007, 03:22 AM.

                    Comment


                    • #55
                      Wings & Wheels Scalextric Sport track

                      track specifications and plan can be seen here:

                      http://slotcarillustrated.com/portal...93&postcount=1

                      but basic specs are these:

                      Scalextric Sport, 4 lanes, 8' x 16'

                      Lane length: 64.8 feet each lane

                      Power: Pyramid PS-26KX. Output: adjustable from 6 to 15v. Current 22amp constant/25amp surge. Five 4-lane power taps.

                      Timing: TrakMate w/dead-strips

                      Drivers' stations: Steve Sawtelle/Slot Car Corner (http://www.slotcarcorner.com/) with three eyebolt connectors, XLR jack, and variable brake control:

                      http://slotcarillustrated.com/portal...3&postcount=12

                      With very little running so far, a box-stock Scalextric Mustang Trans-Am car, with magnet, has done a 5.75 or thereabouts, while a non-magnet GT car has been in the high sixes. I'm pretty sure that with a little more running in, non-mag cars should be able to break into the 5s, and a mag car with decent tires and all should break 5, which translates to averages between about 11fps to 13fps. All these figures, real and postulated, at 10 volts.

                      Here's my (corrected) blurb:

                      There are no truly "easy" corners: turn one, the decreasing-radius left-hander that connects the front straight to the overpass, transitions so quickly from slightly banked to flat that it seems off-camber; turn two, the left hander just after the overpass, seems more open than it actually is; turns three and four, the quick left and the immediate corkscrew banked right leading onto the back straight, are very deceptive -- easy to enter too slowly OR too quickly; turn five -- hereafter known as Carr's Curve -- shoots up and to the right, then immediately drops away and slingshots you under the bridge, all-too-easily carrying too much speed into the dead-flat turn six-seven right-left combination; then a short straight, where you can be tricked into thinking there's room enough to goose the throttle (there really isn't) before entering the turn 8-9-10 left-right-increasing-radius left (you can start laying on throttle very early as the radius increases) combo that leads back on to the front straight.

                      Photos courtesy Rich "Doktah!" Dumas:





                      Here are more pix:

                      http://slotcarillustrated.com/portal...7&postcount=15

                      http://slotcarillustrated.com/portal...1&postcount=27

                      There are no truly "easy" corners: turn one, the decreasing-radius left-hander that connects the front straight to the overpass, transitions so quickly from slightly banked to flat that it seems off-camber; turn two, the left hander just after the overpass, seems more open than it actually is; turns three and four, the quick left and the immediate corkscrew banked right leading onto the back straight, are very deceptive -- easy to enter too slowly OR too quickly; turn five -- hereafter known as Carr's Curve -- shoots up and to the right, then immediately drops away and slingshots you under the bridge, all-too-easily carrying too much speed into the dead-flat turn six-seven right-left combination; then a short straight, where you can be tricked into thinking there's room enough to goose the throttle (there really isn't) before entering the turn 8-9-10 left-right-increasing-radius left (you can start laying on throttle very early as the radius increases) combo that leads back on to the front straight.

                      Any questions?

                      Bart
                      Last edited by ; 01-04-2007, 10:27 AM. Reason: duhhhhh

                      Comment


                      • #56
                        Any questions?
                        Two for now:

                        1. At what voltage will the power supply be set for the GPR race?
                        2. Which type of controllers are used?

                        Just to complete the info on the spreadsheet.

                        Thanks!

                        BTW, Robert - I need some details still for some of the other tracks. Take a look please at the version of the spreadsheet attached here for what's missing - do you have contact info for these tracks?

                        Dennis

                        Comment


                        • #57
                          Originally posted by gascarnut View Post
                          Two for now:

                          1. At what voltage will the power supply be set for the GPR race?
                          Dennis --

                          AFAIK we'll run at 10 volts.

                          2. Which type of controllers are used?
                          Whatever them racer fellers show up with! Current Fall/Winter fashionable controllers 'round these parts are Third-Eye, Ruddick (not sure of the spelling as I can't afford one!), DiFalco, PM, and some crazy German device the name of which escapes me.

                          Hope this helps!

                          Bart

                          Comment


                          • #58
                            I was at Bart's a few weeks ago and saw that track. It's really nicely done. I love the banked turns, especially the one under the computer screen.

                            Comment


                            • #59
                              I'm a little bummed that we went from one low voltage track to 3 after the series started.

                              Comment


                              • #60
                                That is unfortunate. I agree that the balance of voltage should be maintained as it was. We are doing the best we can to continue the series with high quality tracks. Stay tooned.

                                Comment

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